Huntress’ Sweet and Sandy Deck

Bri’s Adventure Time Card Wars deck with the Huntress Wizard Hero Card, 2 Nicelands Landscapes and 2 Sandylands Landscapes.

The Huntress Wizard Hero Card has this benefit: At the start of the game, choose a word with 3 or more letters. Whenever you play a card with that word in its name, deal 1 Damage to target Creature an opponent controls. I chose the word: sand.


Rainbow Cards

Ms. Mummy
Creature: At the start of your turn, you may return Ms.Mummy to its owner’s hand. If you do, target Sandyland Creature you control gains 1DEF.
1/4, Cost 0, Qty 1

Peach Djinni
Creature: When a Sandyland Creature enters play under your control, Peach Djinni has +1ATK this turn.
0/6, Cost 0, Qty 2

Sand Angel
Creature: Lie down in the sand, wave your arms and legs, and she will appear to you.
1/5, Cost 0, Qty 2

Blood Fortress
Building: Your Creature in this Lane has +1ATK.
Cost 1, Qty 1

Celestial Castle
Building: Your Creature in this Lane has +3DEF
Cost 1, Qty 1

Teleport
Spell: Move one of your Creatures to one of your empty Lanes.
Cost 1, Qty 1

Black Hole Pendant
Spell: Target Creature has +xATK this turn, where x is the number of different Landscape types your opponent controls.
Cost 0, Qty 1

Blood Transfusion
Spell: Remove from game a card in any player’s discard pile. Heal x damage from target Creature, where x is the cost of the card removed this way.
Cost 0, Qty 1

Cerebral Bloodstorm
Spell: Deal 1 Damage to each opposing Creature.
Cost 1, Qty 1


Sandyland Cards

Beach Mummy
Creature: FLOOP> Return a Creature you control in an adjacent Lane to its owner’s hand.
1/6, Cost 1, Qty 2

Lost Golem
Creature: Lost Golem costs 1 less to play for each other Creature you have played this turn.
5/6, Cost 3, Qty 1

Sand Eyebat
Creature: When another Creature enters play under your control, Sand Eyebat gains 1DEF.
1/10, Cost 2, Qty 2

SandWitch
Creature: When SandWitch or another Creature enters play under your control, deal 1 Damage to your opponent.
0/12, Cost 1, Qty 2

Sandhorn Devil
Creature: When Sandhorn Devil enters play, deal 1 Damage to each Creature in play, including each of your Creatures.
2/6, Cost 1, Qty 2

Shark
Creature: When a Sandyland Creature enters play during your turn (including Shark), it has +1ATK this turn.
2/10, Cost 2, Qty 1

Fummy
Creature: FLOOP> Gain 1 Action this turn.
2/7, Cost 1, Qty 1

Sandsnake
Creature: When Sandsnake enters play, deal 4 Damage to target opposing Creature in this Lane.
0/9, Cost 1, Qty 1

Wall of Sand
Creature: If one or more other Sandyland Creatures enter play during your turn, Wall of Sand has +2ATK this turn.
1/12, Cost 2, Qty 1

Sand Sphinx
Building: FLOOP> Return a Creature your control this Lane to its owner’s hand.
Cost 2, Qty 1

Tome of Ankhs
Spell: Draw a card for each of your empty Lanes.
Cost 1, Qty 1


Nicelands Cards

Music Mallard
Creature: FLOOP> Draw a card. If Music Mallard has 5 or more Damage on it, draw an additional card.
0/9, Cost 1, Qty 2

Furious Rooster
Creature: Furious Rooster has +1ATK for each Damage on it.
0/8, Cost 1, Qty 2

Furious Hen
Creature: Furious Hen has +1ATK for each Damage on it.
0/10, Cost 2, Qty 2

Dr. Stuffenstein
Creature: FLOOP> Heal 2 Damage from a Creature on an adjacent Landscape. If Dr. Stuffenstein has 5 or more Damage on it, heal 2 Damage from each of your Creatures instead.
1/9, Cost 2, Qty 2

Papercut Tiger
Creature: While Papercut Tiger has exactly 5 Damage on it, it has +5ATK.
2/9, Cost 2, Qty 2

Cottonpult
Creature: FLOOP> Deal 1 Damage to target Creature. If Cottonpult has 5 or more Damage on it, it heals 1 Damage and readies.
1/8, Cost 1, Qty 2

Auto-Plucker
Building: FLOOP> Heal or deal 1 Damage to your Creature in this Lane.
Cost 1, Qty 1

Pentaid
Spell: Heal exactly 5 Damage from target Creature you control (no more and no less).
Cost 1, Qty 1


Photo from Fandom.com.

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